Posts

Showing posts from December, 2023

Harmony and Game Design

 Happy holidays!     The flow of my brain activity has decided to bless you all today with another game design article. What i want to talk about today is harmony. More specifically, the idea that design begets design.     Some time ago, i read somewhere that Michelangelo said that he doesn't sculpt; rather, he "frees the statue trapped inside the slab of marble". It's been so much time actually that i don't even remember if it was Michelangelo, but this saying stuck with me. At first it seemed like a romanticization or just something stupid because like, come on dude. There's no statue stuck in there you're just chipping away at a block of marble with your chisel. But now that i am more experienced, older, wiser and more mentally ill i can see that he had a point.     One key pillar of game design i think we can all agree is that different aspects of design need to agree with each other. I cannot design a horror monster to be spooky and scary and have its