Jin's High Roundhouse Kick
Hello again. It is no surprise that i am obsessed with Tekken. As i am writing this actually, i am listening to Celebration On Seine. There is a lot to love about Tekken's design and it's fascinating to uncover the treasure trove of 30 years of design that this series hauls around. Today, i will talk about a few random Tekken-related thoughts and anecdotes i'd like to share. To start us off, i would like to talk about Kazama Jin, specifically in Tekken 7. Jin is my character of choice, my love, my babygirl and i have spent countless hours slowly integrating his entire moveset into the way i play (which is 78 moves btw), with each move being a certain tool to combat a very specific situation. That is by no means surprising to a game designer, as making a player use a cascade of tools means that tools should not share uses, because in that case players will simply opt to use the one they like the most and ignore the rest. One move in particular that goes agains...