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Showing posts from May, 2023

[CONCEPT] for an RTS game

 How you doin'. It is no secret of mine that i am an RTS fan. I have played all sorts of games (not Starcraft tho) and something that i find interesting is the fact that, out of all the people i have played with, nobody ever talks about resource gathering in those games. Which, from a general standpoint, makes sense. Most people play RTS to command armies battling it out with each other! Nobody really wants to think about logistics. But as a game designer, it is my job to think about everything, including logistics (and it really helps the fact that i find logistics interesting as well lol). Two of my favorite titles actually have really simple and dynamic mechanics behind resource gathering. The first is Supreme Commander, in which title, resource gathering is done through two main avenues (and for the one viewer who have played the game, i am talking about mass generation).  The first is fairly standard, with certain spots on the map having points where, upon construction, a play

Genesis of a designer's blog

Hi, how are ya.  Call me Lars. This is a little game design blog that i have been advised to start writing for and do my damnedest to maintain. This post will delve into why i would want to do such a thing and what i expect from the whole ordeal.  Like any other use of my time, this blog is a project. This is how i have learned to compartmentalize my life and everything i do and this is what my obsession with productivity makes me classify this thing as. To be quite honest, i personally do not feel a need to maintain a designer's blog. Taking time to write whatever i think about down takes time and effort, time and effort i could spend coming up with even more concepts. Because i do come up with an excessive amount of stuff. Anyone who has read Jesse Schell's book The Art of Game Design: A Book of Lenses will recognize the discipline of constantly designing and analyzing every single activity, to find some kind of insight. Well, i have taken that to its logical extreme: wheth