[CONCEPT] for an RTS game
How you doin'. It is no secret of mine that i am an RTS fan. I have played all sorts of games (not Starcraft tho) and something that i find interesting is the fact that, out of all the people i have played with, nobody ever talks about resource gathering in those games. Which, from a general standpoint, makes sense. Most people play RTS to command armies battling it out with each other! Nobody really wants to think about logistics. But as a game designer, it is my job to think about everything, including logistics (and it really helps the fact that i find logistics interesting as well lol). Two of my favorite titles actually have really simple and dynamic mechanics behind resource gathering. The first is Supreme Commander, in which title, resource gathering is done through two main avenues (and for the one viewer who have played the game, i am talking about mass generation). The first is fairly standard, with certain spots on the map having points where, upon construction, a...